
I'M SURE THAT WON'T CAUSE ME ANY OTHER PROBLEMS THIS UPDATE. There's also all the various navi ghosts still roaming around the net. After all, MMBN games are never extremely obvious. I'm suuuuure there's no reason this fella's telling us that there's info. Let's just go and-įind a cool dude to talk to! I know a lot of things, mister. Now I just need to figure out which friggin conveyor belt to take. Such is the life of every person in MMBN, except for, I dunno, Lan and Chaud.


You wait around for somebody else to break it for you. You can't block them with a ShieldStyle, and that fire attack is hell on the Wood. If one cared enough, you could get an Invis3 here, which is a brilliant chip. And try to save Roll, mustn't forget about that.Īaaand MegaMan Battle Network continues with its delightfully subtle hints. Let's go ahead and completely ignore that for now.

Now we've got easy access to the UnderNet from anywhere. I didn't get around to opening this until now, so yaay.
UNDERSQUARE MEGAMAN BATTLE NETWORK 7 CODE
Right, we got a code for this much earlier (the ONBACode), after being an idiot a hero in Netopia. Never a problem, especially with WoodStyle. But now, it's almost like I planned this! If we were here before now, we would've been totally blocked by this pink ice. Just as well we were too distracted uh- couldn't be bothered to UH TOO BUSY DOING OTHER IMPORTANT THINGS earlier to try to find Roll. oh! We were going to save Roll, weren't we? She's in YumLand probably. We're done with DenArea for now, so I guess. Good thing I'm drawing pictures for this LP, otherwise I'd have to think of a clever way to keep this interesting. This ice is pink, not red, and I refuse to listen to a word to the contrary. But they're easy to dodge, even if they're a mite faster than their earlier incarnations. Spikeys! Only a problem if you intend to get hit. Huh, not sure how I missed this little bit of ice. Rattys get faster the less health they have, and their attacks block shots. Now we've got the RedCure we can wander back and take care of a bit more ice on the way to Koto. Thank god the imaginary MMBN future internet is nowhere near the size of our internet. There's only about a dozen in this update, not counting the ones we can't break yet. Plus, they have an attack that keeps you from moving. These Magmackers are elec-type, so if you're on the ice, they'll do double damage. Now that we can break pink ice, we find that they do tend to have more difficult viruses than the white ice. There really is a big variety of viruses kept in the ice. Actually I think the next few updates are going to be mostly ice-cleaning! What an exciting game.
UNDERSQUARE MEGAMAN BATTLE NETWORK 7 UPDATE
Ice cleaning in DenArea! Yeah, this update is going to be mostly ice-cleaning. also with all this ice around the internet it's kind of hard to make my way around to all my usual timewasting spots.

I think you don't have to hit the switch in the other MMBN games.Īnyway, since we've got that whole "save the world quick" thing going on, I may as well not stuff around, and save the world instead! I will freely admit this gets me every time. We do have Yuichiro as backup though, so I'm pretty confident in Team Hikari. So once again it's up to Lan and MegaMan to save the world. I think we've only got ice, the final area, and post-game content to go, so maybe I can get through this in less than sixty updates if I try. Part 41: The keyword is 'WHO WANTS A GAJILLION SCREENSHOTS? It's me.
